Wuzzit Trouble: The Influence of a Digital Math Game on Student Number Sense
نویسندگان
چکیده
This study sought to determine if playing a digital math game could increase student number sense (mathematical proficiency in numeracy). We used a preand postassessment to measure the number sense of two groups of third grade students with the same mathematics teacher. One group played the game Wuzzit Trouble and the other did not. Overall, the group who played Wuzzit Trouble showed a significant increase in number sense between the preand post-assessment, compared to the other group who did not. A qualitative analysis of a novel problem revealed differences between the treatment and comparison groups from preto post-. A discussion of these findings and features of the game are addressed. Namely, two features inherent in Wuzzit Trouble are associated with the learners’ increased number sense. First, Wuzzit Trouble promoted mathematical proficiency by requiring learners to attend to several mathematical constraints at once. Second, the game engaged learners in an iterative process of decisionmaking by calling for students to try, check, and revise their strategy as they played.
منابع مشابه
Using video games to combine learning and assessment in mathematics education
One problem with most education systems is that learning and (summative) assessment are generally treated as quite separate things in schools. We argue that video games can provide an opportunity to combine these processes in an engaging and effective way. The present study focuses on investigating the effectiveness and the assessment power of two different mathematics video games, Semideus and...
متن کاملThe effectiveness of mathematics education on numerical sense and visual-spatial working memory of girls with mathematical problems
Introduction: One of the problems of children with math disorders is the problem of working memory and sense of numbers, which can be increased by teaching math. The aim of this study was to evaluate the effectiveness of mathematics education on the numerical sense and visual-spatial working memory of first-grade elementary school girls with mathematical problems. Method: The method of this re...
متن کاملThe Results of the Dictator Game among Divorced Children
Divorce and separation of parents are the main causes of mental illness in children. Therefore, it has been decided to examine the degree of fairness and justice of divorced children as one of these variables according to the following models and in the game the Dictator. Economic analysis is usually based on the assumption that people are completely interested in themselves and that they are ...
متن کاملDigital games in health professions education: Advantages, disadvantages, and game engagement factors
Background: The application of digital educational games in health professions education is on expansion and game-based education usage is increasing. Methods: Diverse databases were searched and the related papers were reviewed. Results: Considering the growing popularity of educational games in medical education, we attempted to classify their benefits, flaws, and engaging factors. Conclus...
متن کاملDigital Direct-to-Consumer Advertising: A Perfect Storm of Rapid Evolution and Stagnant Regulation; Comment on “Trouble Spots in Online Direct-to-Consumer Prescription Drug Promotion: A Content Analysis of FDA Warning Letters”
The adoption and use of digital forms of direct-to-consumer advertising (also known as “eDTCA”) is on the rise. At the same time, the universe of eDTCA is expanding, as technology on Internet-based platforms continues to evolve, from static websites, to social media, and nearly ubiquitous use of mobile devices. However, little is known about how this unique form of pharmaceutical marketing impa...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- Int. J. Serious Games
دوره 2 شماره
صفحات -
تاریخ انتشار 2015